Region Operations — WorldEdit 7.3 documentation (2024)

Once you have selected a region, it’s time for the real fun to begin.

Setting Blocks

The most basic operation, the //set <pattern> command allows you to set all blocks in your selection to a given pattern.

Replacing Blocks

If you don’t want to set all the blocks in your selection, you can decide which ones should be affected by specifying a mask with the //replace [mask] <pattern> command.

Note that you can omit the mask argument in the command - it will default to the existing block mask.

Building walls (and other outlines)

Sometimes, you want to create walls or other hollow shapes. There are two main ways to do this:

For cuboid selections, the //faces <pattern> command (alias: //outline) will allow you to fill all 6 faces (up, down, north, south, east, west). Using this command on any other type of selection will create a bounding box (i.e. a cuboid region that entirely encompasses whatever shape you had selected) and create the faces of that cuboid.

For any type of selection, the //walls <pattern> command will allow you to make a hollow shell of the selection without a ceiling and floor. The specifics of this depends on the selection type.

Overlaying

The //overlay <pattern> command allows you to overlay blocks in the selection with another block (or pattern). Note that the top of your selection must be “open” - this command will look downwards from the block above your selection in every column until it hits a non-air block, and then place your pattern above that. This is useful for overlaying torches, fences/walls, road blocks, etc. on top of existing terrain.

Stacking

The //stack <count> [direction] command allows you to repeat your selection a number of times in a given direction. This will essentially copy and paste your selection over and over.

If a direction is not specified, it will stack in the direction you are facing.

Some potential uses for this include:

  • Extending bridges

  • Making tunnels

  • Repeating a segment of a hand-built structure

There are several flags available:

  • -m <mask> will set a source mask, only stacking matching blocks

  • -e will also copy entities into each stacked area

  • -b will also copy biomes into each stacked area (you may need to re-join the world to see changes)

Moving

//move <distance> [direction] [fill pattern]

If you’ve built something, only to find out that you need to move it a little to the side, this command can be very helpful as it will shift the entire area like magic. The command takes a distance to move the area, an optional direction, and also a block to fill with the existing area now left void by the move.

The direction parameter works like that of the //stack command: use any direction, defaulting to “me” - your current heading.

If you don’t provide a block to fill with, the area left behind will be filled with air.

You can also use the -s flag to move your selection along with the blocks, so your new selection will be in the same place as the moved blocks.

The move command also takes the same three flags as //stack, -e to move entities, -b to copy biomes (source biomes unaffected), and -m <mask> to move only matching blocks.

Smoothing

The //smooth [iterations] command will smooth terrain out. You can increase the number of iterations to make areas more smooth. Note that this command works with a heightmap, and while it excels at smoothing out surface terrain, it it not suitable for smoothing caves, walls, or objects.

Regenerating

The //regen command will regenerate your selection to its state when the world was freshly generated. It is based on the world’s current world generator and seed, meaning running it multiple times will produce the same results.

Warning

The regen command will use the current world generator, which means if the world was generated via an external tool, or if Minecraft’s terrain generation has changed in the meantime, the regenerated area will not match everything around it. If possible, consider taking a backup of your entire world ahead of time for use with snapshots.

Naturalizing

The //naturalize command will naturalize terrain by creating a layer of grass, followed by layers of dirt and then stone.

Region Operations — WorldEdit 7.3 documentation (1)

Placing flora

The //flora command will scatter tall grass and flowers over grass, and cacti and dead grass on sand in your selection. It works similarly to overlay, if you need a more complex pattern.

Generating forests

The //forest <tree type> [density] command will plant a forest with trees of your choosing. The density must be a number between 0 and 100, and controls how often WorldEdit will try to plant a tree within the area. The default is 5.

Hollowing areas

Using //hollow [thickness] [fill pattern] command will hollow out objects in your selection, leaving a shell with the given thickness. By default, the interior of the hollowed object will be filled with air, unless you specify something else.

Creating lines and curves

When you have a cuboid region selected, you can draw a line between the first and second points you selected. The command //line <pattern> [thickness] will create a line of the given pattern and thickness, and adding the -h flag will make it hollow, allowing you to generate a “tube”.

To make a curve with more points, use the //sel convex selection mode to select multiple points. Then use //curve <pattern> [thickness] to draw a spline through all the points selected (in order!) of the given pattern and thickness - again, -h will make it hollow.

Setting a block in the center

The //center <pattern> command will set the center block (or 2 blocks, along any axis of even length) of your selection.

Deforming regions

Using //deform <expression>, you can apply a custom expression to all blocks in your selection.

The expression should take the variables x, y, and z and change them to the new coordinate that should be copied to the current x/y/z. For example, y-=1 will move every block up one, since each block will be copied from the block below it.

By default, coordinates are normalized from -1 to 1 on each axis, from the min to max points of your selection. Using the -r flag will use raw world coordinates, while -o will use Minecraft coordinates scale offset to your placement position.

Setting Biomes

While WorldEdit mostly focuses on manipulating blocks, the //setbiome <biome> command allows you to set the biome in your selection. The biome type should be specifed by biome id. If you are using a biome added by a mod, the namespace: must prefix the id, e.g. minecraft:plains.

Note

WorldEdit supports Minecraft’s 3D biomes since 7.2, on 1.15 and above. This means that for the most part, the biome will be setinside your selection only, even in the Y direction. Unfortunately, Mojang made biomes 4x4x4 cubes instead of1x1x1 like blocks, and it also fuzzes on the edges. This means that biomes can’t be as finely controlled asbefore, and that it can’t be constrained to your selection entirely.

Additionally, until 1.18, Mojang made the overworld not entirely respect 3D biomes, so in some cases WorldEditwill also set the biome at Y = 0 to ensure that spawning and visuals work properly.

To more closely emulate the old behavior of setting columns, use //expand vert before setting biomes.

Region Operations — WorldEdit 7.3 documentation (2024)

FAQs

How do I set regions with WorldEdit? ›

Setting up WorldGuard Regions
  1. Obtain a WorldEdit wand, you can do this by using the command //wand . ...
  2. You can now select your region, right-click in one corner of your region, and left-click at the opposite side and height.
  3. Once you have selected your region, enter the command /region define <regionName> .

How do you make a region selection in Minecraft WorldEdit? ›

The most intuitive way to select a region is by using wand. To get the wand, use //wand (it is, by default, a wooden axe). Left clicking a block with the wand marks that block as the first corner of the cuboid you wish to select. A right-click chooses the second corner.

How to give yourself WorldEdit? ›

If you are using Bukkit, then you need to have permissions to use WorldEdit. You can give yourself op ( /op yourname ) to give yourself permissions. Sponge servers will also need to use permissions, though Sponge does not use op to grant all permissions.

Why isn't WorldEdit working on my server? ›

If no commands work, it may because WorldEdit failed to start: Make sure that you are running Bukkit/Forge/Sponge/etc. A vanilla minecraft server will not load plugins/mods! You can run a command such as version (Bukkit), sponge version (Sponge) or forge help (Forge) to ensure your server is running proper software.

How do I set region? ›

Change the regional settings

Click the Start button, search for Control Panel, and then select Control Panel. Select Region in the Control Panel options.

Can you change biomes with WorldEdit? ›

While WorldEdit mostly focuses on manipulating blocks, the //setbiome <biome> command allows you to set the biome in your selection. The biome type should be specifed by biome id.

How do you make land with WorldEdit? ›

With your first tool right click all over the area where you want the terrain. If you right click over where you have already right clicked you will make higher terrain. When you are done it will look unatural and have losts of holes. use the seccond tool and right click everywere.

How to expand in WorldEdit? ›

//expand. Expand or grow the region's selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time.

Can you use WorldEdit on Bedrock? ›

WorldEdit: Bedrock Edition is an addon that's compatible with Minecraft's latest release version. You can also install this addon on server hosting sites such as Aternos.

Is WorldEdit a mod? ›

There are many third-party launchers designed to easily install modpacks. If you're using one of those, you can add WorldEdit as a mod through the launcher interface. Otherwise, NeoForge will install a profile available through the official Minecraft Launcher.

Why can't i modify unloaded chunks in WorldEdit? ›

Why does the message "Cannot modify unloaded chunks" show? This usually is because the operation you're attempting, may also affect parts of your world that aren't "loaded"; loaded in the sense that things actually update in those chunks (grass growing, TNT exploding, redstone updating, etc...).

Who made the WorldEdit? ›

WorldEdit is an editing tool developed by software group EngineHub that assists the player in building structures and with creating customized terrain.

Is WorldEdit a client or server? ›

WorldEdit is a server-side only mod, meaning it doesn't have to be installed onto any player's computer in order to be used. Once it's in the server, that's it — it will work out of the box.

How do I set biomes with WorldEdit? ›

Setting Biomes

While WorldEdit mostly focuses on manipulating blocks, the //setbiome <biome> command allows you to set the biome in your selection. The biome type should be specifed by biome id. If you are using a biome added by a mod, the namespace: must prefix the id, e.g. minecraft:plains .

How to set region priority in WorldGuard? ›

Therefore, you want to make the pub region higher priority.
  1. Select the pub area.
  2. Create the “pub” region: /rg define pub.
  3. Raise the priority of “pub” to some number higher than 0, the priority of the spawn region: /rg setpriority pub 10.

How do you fill a region in Minecraft? ›

Press the F3 key on your keyboard once you've found your spot. This will show you the coordinates of your position in the game. Look for the X, Y, and Z coordinates. You will be inputting these coordinates into the /fill command.

References

Top Articles
Turkey and Cranberry Quesadillas Recipe - Pitchfork Foodie Farms
Quick & Dirty 5-Ingredient Vegan Cheeze Sauce & Recipe Challenge – Oh She Glows
Nerdwallet Chase
Rentals for rent in Maastricht
ALLEN 'CHAINSAW' KESSLER | LAS VEGAS, NV, United States
Best Pre Med Schools U.s. News
Is Jennifer Coffindaffer Married
Mimissliza01
Delta Air Lines - Login
Cbs Fantasy Trade Values
Bank Of America Operating Hours Today
Gt7 Roadster Shop Rampage Engine Swap
Ecolab Mppa Charges
Twitchxx.com
Walmart Tires Hours
Tinyzonetv.to Unblocked
Western Gold Gateway
2006 Lebanon War | Summary, Casualties, & Israel
Craigslis Nc
Longfellow's Works - Evangeline
Satucket Lectionary
80 Maiden Lane Ny Ny 10038 Directions
Elemental Showtimes Near Sedaliamovies
Holly Ranch Aussie Farm
برادران گریمزبی دیجی موویز
modelo julia - PLAYBOARD
Omaha Steaks Molten Lava Cake Instructions
Osrs Toby
Modesto Personals Craigslist
222 US Dollars to Euros - 222 USD to EUR Exchange Rate
Palm Coast Permits Online
VMware accompagne ses partenaires et soutient leur transformation en faisant évoluer son programme « VMware Partner Connect » - Broadcom News & Stories - Français
Flixmate Chrome Extension
Buzzn Dispensary
Orokin Principles Challenge Guide - Warframe
Shirley Arica Unlock
Finastra Gfx
80 For Brady Showtimes Near Brenden Theatres Kingman 4
Oge Number
Experity Installer
My Vcccd
Loss Payee And Lienholder Addresses And Contact Information Updated Daily Free List Gm Financial Lea
Its Arrival May Be Signaled By A Ding
Kayla Simmons Of Leak
Best Drugstore Bronzers
Old Navy Student Discount Unidays
Espn Masters Leaderboard
Olive Onyx Amora
Stephen Dilbeck Obituary
Wrdu Contests
3220 Nevada Terrace Ottawa Ks 66067
Find Such That The Following Matrix Is Singular.
Latest Posts
Article information

Author: Jerrold Considine

Last Updated:

Views: 5998

Rating: 4.8 / 5 (58 voted)

Reviews: 89% of readers found this page helpful

Author information

Name: Jerrold Considine

Birthday: 1993-11-03

Address: Suite 447 3463 Marybelle Circles, New Marlin, AL 20765

Phone: +5816749283868

Job: Sales Executive

Hobby: Air sports, Sand art, Electronics, LARPing, Baseball, Book restoration, Puzzles

Introduction: My name is Jerrold Considine, I am a combative, cheerful, encouraging, happy, enthusiastic, funny, kind person who loves writing and wants to share my knowledge and understanding with you.