Utilities — WorldEdit 7.3 documentation (2024)

WorldEdit provides a handful of utility commands. These are often conveniences for common tasks which would require multiple commands and selections otherwise. All these commands operate on your placement position. By default, this is your player position, but it can be changed to your first selection position using the /toggleplace command.

Editing nearby blocks

Sometimes you want to set or replace blocks in an area, but don’t need a precise selection - you just want to use an area around you.

Removing blocks above and below:

/removeabove <size> [height]/removebelow <size> [depth]

These two commands let you easily remove blocks above or below you. An example usage is to remove those tower blocks people create in order to get to a high point. The size parameter indicates the size of the cuboid to remove. The cuboid’s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on. If you don’t specify a height or depth, the commands will extend to the extents of the world.

Removing nearby blocks:

/removenear <mask> <size>

This command removes nearby blocks of a certain type. The size parameter indicates the size of the cuboid to remove. The cuboid’s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on.

Replacing nearby blocks:

/replacenear <size> <mask> <pattern>

If you need to quickly replace nearby blocks, this command is a nice shortcut. The size parameter indicates the size of the cuboid to replace. The cuboid’s width and length will be (size - 1) * 2 + 1. The center of the cuboid is the block above the one that you are standing on.

Filling pits

//fill <pattern> <radius> [depth]

The fill command will start at the your placement position and work outward and downward, filling air with the given pattern. Note that it only works straight downward from the starting layer, so while it will fill a pond, it will not fill a cave (that goes “outward” as it goes down).

The fill command will never go upwards from your starting position.

Utilities — WorldEdit 7.3 documentation (1)

Recursive Fill

//fillr <pattern> <radius>

Unlike the fill command, the recursive fill command will work outwards as it moves down, meaning it can fill caves and other holes that expand into the walls.

Like the fill command, it will not travel upwards beyond the starting y level.

Draining pools

//drain [-w] <radius>

The drain command can empty a pool of water or lava. It only removes connected blocks from the starting position, so it will not drain non-connected pools even if they are in the radius.

Adding the -w flag will also un-waterlog blocks, leaving them dry.

Note

Some blocks, like kelp and seagrass, despite looking like they are waterlogged, do not actually have a “dry” state. If you’re trying to drain an ocean or river with these blocks, use //removenear (explained above) to remove those blocks first.

Fixing pools

/fixwater <radius>/fixlava <radius>

This command will replace “flowing” versions of lava and water with “stationary” ones within the radius. This was useful for fixing water features that had been partially removed with buckets or blocks broken. Note that since Mojang changed water mechanics relatively recently, fixwater is much less useful than before.

Simulating snowfall

/snow <radius>

Cover snow over the general area! This algorithm will only cover blocks with snow if they should be covered (for example, torch blocks will not be covered). If an area has something above it (like an overhang), snow will not reach it. “Snowfall” is completely vertical.

Note

The snow command does not yet build up layers of snow.

Utilities — WorldEdit 7.3 documentation (2)

Thawing snow

/thaw <radius>

This command works exactly in the opposite way as the /snow command above, removing snow and ice from exposed areas.

Simulating grass growth

/green [-f] <radius>

Cover grass over the general area! This area works horizontally outwards to convert dirt into grass.

Using the -f flag will also turn coarse dirt into grass as well as regular dirt.

Extinguishing fires

/ex [radius]

This is essentially a shortcut /removenear fire <radius>, to allow you to quickly put out fires.

Removing mobs

/butcher [-pngabtfl] [radius]

This command removes nearby mobs. If you don’t specify a radius, all active mobs in the entire loaded world will be removed. The mobs will not drop their loot. Be aware that even if you kill all mobs, they will come back quickly if there isn’t anything else preventing spawning.

Utilities — WorldEdit 7.3 documentation (2024)

FAQs

Why won't WorldEdit work? ›

If no commands work, it may because WorldEdit failed to start: Make sure that you are running Bukkit/Forge/Sponge/etc. A vanilla minecraft server will not load plugins/mods! You can run a command such as version (Bukkit), sponge version (Sponge) or forge help (Forge) to ensure your server is running proper software.

How to give yourself WorldEdit? ›

If you are using Bukkit, then you need to have permissions to use WorldEdit. You can give yourself op ( /op yourname ) to give yourself permissions. Sponge servers will also need to use permissions, though Sponge does not use op to grant all permissions.

How do I get rid of waterlogged blocks with WorldEdit? ›

The drain command can empty a pool of water or lava. It only removes connected blocks from the starting position, so it will not drain non-connected pools even if they are in the radius. Adding the -w flag will also un-waterlog blocks, leaving them dry.

How to enable WorldEdit? ›

Make sure you get the right WorldEdit download for your Minecraft version.
  1. In your server folder, create a “plugins” folder if one does not yet exist. (It should be created when you first run the server).
  2. Move the WorldEdit . jar file into the plugins folder.
  3. Start your server.

Is WorldEdit hard to use? ›

WorldEdit is an advanced and easy-to-use Minecraft map editor which allows you to fully control and manipulate your Minecraft server's world.

Why can't i modify unloaded chunks in Minecraft bedrock? ›

Why does the message "Cannot modify unloaded chunks" show? This usually is because the operation you're attempting, may also affect parts of your world that aren't "loaded"; loaded in the sense that things actually update in those chunks (grass growing, TNT exploding, redstone updating, etc...).

How to give yourself 1,000 sharpness? ›

The standard syntax in Minecraft to create a 1000+ Sharpness weapon is "/give @p <item>{Enchantments:[{id:sharpness,lvl:<number>}]}" placed in the game's chat window. This command can also be applied to other items that can receive a Sharpness enchantment, such as an axe.

Does WorldEdit only work in creative mode? ›

You have to be in creative mode to use it. In addition the right settings windows allow some extra settings, some of which are not available through worldedit.

What items Cannot be waterlogged in Minecraft? ›

Behavior
BlockCan be in water in JEAdditional notes
Amethyst ClusterSource
AnvilNo
Attached Melon StemPops offPlacement in water completely fails in Bedrock Edition.
Attached Pumpkin StemPops offPlacement in water completely fails in Bedrock Edition.
123 more rows

What is the command to get rid of lava in Minecraft? ›

In Minecraft, you can use the /fill command to replace a specific type of block with another. In this case, we want to replace all lava blocks with air blocks within a fill range.

Can the wither break waterlogged blocks? ›

Description. I've tested, and if a blue wither skull hits any waterlogged blocks like waterlogged leaves and fences, not only the actual block gets destroyed, but the water also is exploded.

Does WorldEdit work on realms? ›

World edit commands using /execute no longer work on realms.

How do I set biomes with WorldEdit? ›

Setting Biomes

While WorldEdit mostly focuses on manipulating blocks, the //setbiome <biome> command allows you to set the biome in your selection. The biome type should be specifed by biome id. If you are using a biome added by a mod, the namespace: must prefix the id, e.g. minecraft:plains .

What is the command for super pickaxe in WorldEdit? ›

Super-pickaxes
  1. Single Superpick. // /sp single. This super-pickaxe allows you to instantly break blocks. ...
  2. Area Superpick. /sp area <radius> This super-pickaxe will break all blocks matching the same type as the initially clicked block within the radius. ...
  3. Recursive Superpick. /sp recur <radius>

How do you activate the WorldEdit AXE? ›

To use it, we need to run the command //wand to get a wooden axe. You also could use any wooden axe. The wooden axe will be used to set the region that you want to modify. To set the first position, you left-click a block.

How do you get permission to use WorldEdit in Minecraft? ›

To give yourself all worldedit permissions, enter /tag @s add worldedit in chat. You should then receive a message saying that you have been giving WorldEdit permissions.

Why can't I get a wand in Minecraft? ›

Sorry, a wand? Unfortunately, those don't exist in Minecraft without mods. However, an alternative could be a stick renamed in an anvil to be called a wand.

Does WorldEdit work with forge? ›

We officially support WorldEdit for MinecraftForge. Find the mods folder inside your Minecraft client/server's folder.

References

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